LEVEL 009 - NUTS AND BOLTS

RSteiger
Thursday, December 28, 1995 12:52 PM
WEP Message BBS (msn)

Hi! I'm no expert, but my kids have been working on this one for so long that I feel like I know it pretty well. One of their tricky parts was getting across that green arrow thing into the next section. Just start at the top, then get hitting the right arrow key. Once you get into those jumping blocks, just keep looking for one that is open. There are a couple of them that you can't see and you just have to keep trying. The rest is pretty easy. There is a hidden chip by those bombs, don't forget it. Also, at the very end, you have to put the block on that small dot so that you can get out of the big dot to reach the finish. Hint...if you keep dying, it will ask if you want to go to the next level. You can always say yes and come back to that level later!

RSteiger
Thursday, December 28, 1995 1:04 PM
WEP Message BBS (msn)

Hi! I went back and played this level after I wrote that message. At the very end, you need to position the block so that the fire ball keeps going over the small dot. Then you will be able to go straight into the winner place. Good luck!

82857566082833
Tuesday, February 27, 1996 11:49 PM
WEP Message BBS

Level 9 was quite a challenge. The ice was most tricky. Try this: open door with red key, step onto the ice. The moves from the first block are as follows:

Down, left, up, left, down, right, up, left, down, right. You should have the chip now. To get off the ice from the square where chip was picked up, follow these steps:

Right, down, left, up, left, and finally up. Now that you're off the ice, the real fun begins!

Best Luck, Ken

RECKAMPS
Saturday, March 02, 1996 10:15 AM
WEP Message BBS (msn)

Assuming your problem is in that ice surrounded with fire, go right, down, left, up, left, down, right, up, left, down, and right. Then you've got the chip. Then go right, down, left, up, left, and up. You're welcome in advance!

Philip_J_Smith
Tuesday, April 30, 1996 3:37 PM
WEP Message BBS (msn)

Han, you have to toggle the blocks to get the keys in order, after each key is retrieved cross the monsters path to phase the blocks in and out. then cross back to open the door and collect the next key.

When you have the final key you can get on the ice. Then follow the earlier instructions.

Regards

Phil

DFrankel
Sunday, July 07, 1996 3:15 PM
WEP Message BBS (msn)

John--after you move the blocks to blow up the bombs, and get the two chips there, push the lone block on the far right up one square. It's under there!

David

ChristinaC
Saturday, July 20, 1996 12:13 AM
WEP Message BBS (msn)

After you get the first chip and open the door with the yellow key, to to the very top by the green "force field". Now, hold down the right cursor and you'll find the way in. Now, you're where the blocks are. Just push one block at a time into the water, and after pushing one in, it will turn brown. Step on the brown part to turn it into ground, then do the same with the rest of the blocks. Be careful, don't go too fast, so you don't fall into the water. Then get the red key and go for the door. The next part can be a bit tricky. Avoid the fire, and keep trying.

Good luck,
ChristinaC

ChristinaC
Friday, August 23, 1996 9:19 PM
WEP Message BBS (msn)

I'm assuming you can all of the chips. (There's one hidden under a block in the upper area, by the bombs.) If you're having a problem with the fire ball in the upper area (to get to the exit), this will help. Move the block all the way to the right, then step on the release button. Then, quickly step into the bear trap. When the fireball steps on the release, you're free to exit. If you're stuck on something else, let me know, and I'll help you out. Please, post your progress.

Good Gaming,
Christina

LIMOJOHN
Saturday, August 24, 1996 1:40 AM
WEP Message BBS (msn)

There is another way to do very last part of Level 9....May save a second or two on your time. What I do is push block up onto bear trap button. You'll notice the fire ball goes right, all you have to do is go left around block and straight to exit. No waiting for fireball to trip switch.

Like Maybelle says "different strokes for different folks"

Good Luck Susan and keep us posted on your progress.

John H

Alice
Monday, July 28, 1997 6:37 PM
Newsgroups: msn.forums.computergames.classic

I'm now up to 298. One trick I found is at the very beginning. I used to go up to the top of the "sidewalk" beside the gravity slides, so I would have enough "running room" to break through the wall. Turns out that if you just run through the yellow door and keep your finger on the right arrow key, you will smash through the wall every time! I think the other portion of the secret is in the bug march...the timing for picking up the chips there. If I remember correctly, I'm at about 383 seconds when i pick up the red key, and about 359 as I begin my ice slide toward the bug march room. I've found that I make a little better progress if I pick up the chips in the bomb room first, then grab the right chip from the bug march, then go down that long passage for the lone chip in the blue-wall surround,then grab the left chip from the bug march. Good Luck!

Alice
The Scribe of the Tribe

LimoJohn
Tuesday, July 29, 1997 2:25 AM
Newsgroups: msn.forums.computergames.classic

I found the seconds up where the bugs are marching around. I catch the last chip on my way to the exit area. Look for the extra time in getting chips in the area where the bees are. It varies just a little but you will see what you need to do. I concur with Alice take the chips in the bomb area first. As you get up to the bug area at first you can take that first chip then go over and down to the bomb area then up and around to the green area where there is just one chip then back up and take the last chip and expressso to the exit. Don't forget the tip about just putting the block on the button and then going to the exit at the end. You put the block on button. fire ball goes right you go left and up. No waiting. Fini.

Hope this helps a little.

Limo

Alice
Thursday, July 31, 1997 8:54 PM
Newsgroups: msn.forums.computergames.classic

Um....make that 302. Just hit it tonight. I found second savers in a few places. First, as noted before, i'm grabbing the first red key at about 383. I seem to be getting into two slightly different patterns when i hit the firball/toggle room. In the best pattern (that got me the 302) when i go up to grab the blue key I pass just behind a fireball and pass just in front of the next fireball on my way down. If i can do that, and push through the rest of the section, I hit the ice slide while the timer still reads 360. If that occurs, here's the trick: I hold my finger on the up arrow key, because I'm going up at the end of the ice slide. With that extra faction of a second, a person can rush directly at the chip on the left of the bug march and plow all the way through to the wall. The next move is down the long path to get the chip from the blue wall room, and then back to pick up the chips in the bomb room. After the bomb room there's another piece of daring do...The bugs should be in the north arm or cental arm of the march, so you can cross the lower arm and snitch the chip to the right side of the bug march. Back up a step or two, and there will magically appear an opening in the bug line that lets you step north and head for the exit.

Ah.....sweet success, and another few seconds!

Alice
The Scribe of the Tribe

Alice
Saturday, August 02, 1997 1:08 PM
Newsgroups: msn.forums.computergames.classic

Guess what? I found out this morning that 302 is possible even if you are a millisecond behind. Here's the trick: Do the key stuff as fast as you can, and try to leave the key area at 360 or just as it turns to 359. At any rate, when you get to the bug area, make your run for that far chip, and take a look at the first bug that's heading in the same direction. If he's far enough behind, you can make the level as i first described. If he's nearly beside you, then grab the chip and go NORTH for a few steps to get out of the bug's way. Then do the long run for the singlton chip, and the bomb room as normal. Now, if your fast enough coming out of the bomb room, you can cut across the lower arm of the bug march right in front of the bees, then head straight east for that last chip and keep on going. There will be a little opening in the bees that you can scoot through and save a few steps to the final room. Good Luck!

Alice
The Scribe of the Tribe

Alice
Saturday, August 02, 1997 5:54 PM
Newsgroups: msn.forums.computergames.classic

Sorry about that Kathy. Guess it was a little confusing. The order I do it in (after the key room) is:

  1. ice slide
  2. chip on the west side of the bug march (farthest from the exit)
  3. chip in the blue walled room at the end of the long corridor the "far" chip of my posting)
  4. chips in the bomb room
  5. chip in the bug march which is closest to the exit
  6. exit

Alice
The Scribe of the Tribe

mp2102
Saturday, August 02, 1997 11:18 PM
Newsgroups: msn.forums.computergames.classic

Upon reading Kathys times, I realized that I was making an extra trip down to the green toggle button to open the blue door. All I needed to do was step back on the toggle and then proceed up for the blue key then the blue door was waiting unblocked! Duh! A real time saver for me.

M

KathyL
Friday, August 08, 1997 5:51 PM
Newsgroups: msn.forums.computergames.classic

Yowza! 302 FINALLY on level 9..just keep trying..doing it as Alice described!

Maybelle.. I picked up that 'far Chip' in the bee room at 354. Picked up the next chip in the 'lonely room' at 348. From there I went on to bomb room, picking up last chip in that area at 315. Hope that helps!

Angels can fly because they take themselves lightly
KathyL, msn Charter Chipster's Keeper of the Memories

David Mandalis
Wednesday, September 03, 1997 5:54 PM
email to Chip's site

I was getting frustrated seeeing all the complicated tips for the end of level 9. My quick and obvious solution was to move the block on the button, keeping the trap open. It's quite easy to time it so the fireball doesn't kill you.

Brian Mandalis

Ruben Spaans
Thursday, January 18, 1998 6:27 AM
email to Chip's site

Believe it or not, but a score of 305 is possible!! Here's how: first take the yellow key, go through the door, run right into the block area, go down and push the southeastern block first up. Then push the other blocks to get the red key where you should have 384 seconds left. Then enter the ice/fire room and try to hold the keys as long as possible or press the direction key a fraction before you actually will move and hold the key down, then you should get a speed boost. When approaching the yellow button, don't go past it and back as everyone seem to do. Instead, when you are standing on the button, go back immediately to the force field, and quickly press up to get another boost, and if you're lucky you can run up to the blue key before the fireball crosses your path! This is extremely difficult and you can't beat the 302 score if you don't cross before the fireball does. Then do the rest of the key area, you timer should read 362. Hold the up key when sliding off the ice, get the leftmost diamond in the bug marsh (you'll get to it long before they cross your path), go down to the chip encapsulated in blue walls (around 350-351 time left), go back again and down to the bomb/block room. Collect everything (including the chip hidden underneath the rightmost block), and go to the last chip in the marsh area.This one could be tricky, if you did everything perfectly (and I do mean *perfectly*, one mistake and you won't make it) you can run straight to the right and get the chip and run into the exit. If not, you have to go down and around the bugs which are approaching, but still you will get the time of 303. When you are past the bug marsh area, enter through the chip socket, push the block on the button and enter the exit! If this description was hard to follow and understand, just take a look at the existing solution map, the route is the same, except for the force field/yellow key thing before the key room, the block pushing order in the red key room and that you must concentrate on speed.

Ruben Spaans