LEVEL 024 - OORTO GELD

Document_Doctor
Wednesday, May 15, 1996 11:00 AM
WEP Message BBS (msn)

No secret, just determination. There are infinite (well maybe not quite)approaches, but they all generally involve restricting the gliders in the main chamber to a limited area using the blocks, giving you freedom to move about. Experimentation should help you achieve a good timing pattern for the toggle walls. Avoiding the gliders in the chambers just takes timing.

Good luck!

RSteiger
Tuesday, May 21, 1996 7:02 PM
WEP Message BBS (msn)

The easiest way I have found to beat this level is to trap the "sharks" right around the green toggle button. Move the blocks enough to allow future access to the nearest sections. It takes some practice because you have to trap them quickly before they start changing their patterns. After they are trapped, it it pretty easy to beat this level.

I hope this helps!

Wendy

LIMOJOHN
Saturday, August 24, 1996 2:23 AM
WEP Message BBS (msn)

Maybelle,

RE: Level 24

Yes, I did discover something about this level and I'm sorry I didn't post it but I completely forgot untill I read your post. I thought exactly the same thing that the inner wall openings were on a different toggle. Now I had the flying fish doing their thing, you know going over the green switches and also had them seperated. You know to get a nice on off pattern but the inner openings were still much slower than the first ones where the sharks are. Then quite by accident, really, when I went out into the corridor to go to the next chamber I stepped on a green switch and to my surprise; the inner openings were working faster than the first set. So the toggle to change which ones work faster is done by Chip by stepping on a green button his own self. HUH?

It made quite a bit of difference but still to slow to really crank out a high time score. That is really frustrating having to wait for the wall to open and close so you can get to chip. Just took a look at my time on that level and having Chip toggle the openings increased time left by 45 seconds. Actually I just thought of something......I don't really think it has to do with faster but which lasts longer, open or closed. HUH?

John H

Alice
Unknown
bbs (msn)

. . . Like you, i also make the kites go around in the smallest possible circle. . . . i will try to explain how i do it:

U3 (puts the first block in place)
D1, L3, U2 (puts the second block in place)
D2, L1, U3, L1, U1, R3 (puts the third block in place...i usually have to wait for the kites to go by)
D2 (steps on the green button)
L1, D2, R6, D1, R1, U4 (puts the 4th block in place...get out of the way...the kites are coming!)

I don't have your blistering times yet....my current score is 396...but i think that's just because i don't key all that fast.

Alice

Christina
Unknown
bbs (msn)

I just discovered this one tonight. My time went up 11 seconds, and I know I can do better. At the start, here's what you do to trap the kites. This must be done quickly, in order, to get the best time, and to trap the kites before they pass. U3, D1, L3, U3, then step on the green switch and head upward to grab those chips. The rest is all timing, and how quickly you can keep you're fingers moving. Hope this helps, as it did me.

Christina

Alice
Sunday, March 23, 1997 9:41 PM
Chips Challenge bbs (msn)

Kathy...after everything we went through on block placement, I had a "breakthrough" and forgot to mention it. It's so easy, and you can get the last block placed before the gliders get there. A picture is worth a thousand words, so they say. <G>

Alice

Ruben Spaans
Saturday, March 07, 1998 3:09 PM
Chips Challenge bbs (msn)

Here are my directions for level 24, and how you trap the sharks in 2 separate rooms, allowing them to press the buttons unaligned to allow the doors to toggle each turn. Here it goes (you must admit the route is very smooth, everything seems to fit well :-)

2U 3L 3U 3D 2L U R D R U D 2R U D R 2U (wait until you can push block between the 2 sharks)
U (wait 1-2 moves)
R U L 5D 2R U L D L 4D 2R 4L D (wait for shark to pass)
U 3L 5U 2L 2R D L R 2D 3L 3R 2D L U R U L R 3U 3L U L D and watch the doors toggle like mad, it's very fun to watch :-))))

Then take the room to the left, then the one above it, then go down to the room beneath the leftmost shark and take the rest of the rooms counterclockwise.

This solution has now brought me to 417 seconds!!, and more could be achieved by finding a better route to dodge the sharks inside the rooms.

Ruben

Ruben Spaans
Tuesday, March 17, 1998 3:41 PM
email to Chipsters

[response to request for help] (!). As you can see on my screenshot, the sharks are unaligned, so that a button will be pressed each turn. I hope this will help you... I just played through my route again from my own notes, and it worked for me. In case something strange has happened, here I shoot again:

2U 3L 3U 3D 2L U R D R U D 2R U D R 2U (wait until you can push block between the 2 sharks)
U (wait 1-2 moves)
R U L 5D 2R U L D L 4D 2R 4L D (wait for shark to pass)
U 3L 5U 2L 2R D L R 2D 3L 3R 2D L U R U L R 3U 3L U L D

If you did everything correctly, the blocks are arranged as on my screenshot, both sharks are in place and they are *aligned*, this might indicate that there exist different versions of level 24. This has happened before (on level 88), where I have proven that there are 2 different versions in existence.

Ruben Spaans