LEVEL 056 - DEEPFREEZE

Kathy
Unknown
Unknown msn

I'll give you my main second saver John. From start I dash right for that top chip and then left again to center and straight down. If I'm really fast I get to the safety area above the lower path just as the pink ball is starting its' descent. I chase it down and hang a quick right at the lowest possible opening and then enter that lower right area and do that part. You have to be really fast to get down to the safety area in time. Once I've done the lower right thing' when i slide back into the same opening from which I entered, if I was fast enough, the pink ball is just passing me on me left, completeing its' descent. I run up ahead of it's return and take my second possilbe left. That takes me to the green toggle button from which I leave by going up and then up thru the wrongway forcefloor. The rest is academic. Hope this helps!

Kathy

Unknown
Unknown
Unknown msn

I DID IT ! 159 on level 56. Thanks to John for his gentle nudge. I finally figured out my problem. I was going too 'stupidly' fast! I'd exit the upper left side avec Ice Skates, only to slam into a pink ball just hitting the top to return. I was always at 162 seconds at that point. So duh, I finally decided I'd just have to stand there & wait for that pesky ball to get out of my way.

Voila ! 159

Kathy

avoith
Tuesday, April 08, 1997 12:06 AM
Chip's Challenge msn

Well, i began this level remembering Kathy's tip about grabbing the first chip and heading directly down and sometimes making it to the southernmost entrance of the teleport room before getting creamed. I never would have persisted if Kathy (and then John) hadn't done if first so that i knew it was possible. I can't TELL you (because it would have been too depressing to keep count) how often Chip got nailed before i finally "made" it.

And now, i've managed to up the score on this level to 160! Hey, a second is a second! For lurkers, and the future bbs, here is the detailed walkthough:

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A level of hair raising thrills intermixed with long periods of boring ice slides. This level has four ice rooms separated by two intersecting hallways with bouncing balls in them. Chip starts at the north end of the north/south hallway.

Start by going one down, then right to pick up the first chip, immediately reversing and going left to the center column of the hallway and straight down to the gravel patch. When you start, It will look like you are going to hit the pink ball going down, but you won't. This is the trickiest part of the "speed" solution, because if Chip loses even a half a second in picking up the chip and beginning his downward run, you won't make it. When you get to the gravel patch, if you don't see the pink ball in the southward continuation of the north/south hallway, you can't make it. You might as well start over.

If you do see the pink ball heading away south of you, keep your finger to the arrow key and go all the way down to the second opening on the right. You will just have time to duck into this opening and get on the ice in the southeast room before the pink ball creams you. Keep you finger on the up arrow key as Chip slides around, as this will enable you to pop through the teleport to the northeast room, get the chip and return through the teleport with no lost seconds. Now, stop pressing the arrow key, because chip will land back at the wall opening just as the pink ball passes it. You will have to wait a fraction of a second until the ball passes going south, then hop into the passage and go north.

There are three force field slides entering the southwest room from this passage. The first is directly across from the entrance you just used for the southeast room. Skip that. Also skip the second one you pass, and go left at the third and top force field into the southwest room. Keep pressing your left arrow key, so you lose no time after hitting the green toggle button in the center of this room. Once you hit the toggle and reverse direction, begin pressing your right arrow key. This will enable you to cross over the force field from the "wrong" direction and exit this room.

When you have exited the southwest room, immediately go north and turn into the eastern arm of the east/west passage, ducking into the first wall recess you come to in order allow the pink ball to pass you going west. (No need to pick up the chip just above you. It might throw your timing off, and you'll be stopping here on the way out anyway.) As soon as the pink ball passes you going west, head east to the next wall recess and use it to enter the southeast room. Keep your down arrow key depressed, because Chip is going to hop through the teleport again, into the northeast room for another chip. Having the down arrow pressed ensures that he will return with no delay. After Chip returns, he will finish his ice slide at about the same time the pink ball is passing his doorway.

Wait until the pink ball passes heading west, then enter the northeast room at the door which is just across the hallway and one to the right. You will do some more sliding until you land on a chip square. From here, you can pick up two additional chips by stepping on the toggle wall (which is now in the open position) and going up and down. Return to the square on the right of the toggle wall and step up to get on the ice slide that will take you back to the door.

Immediately go east along the passage and up to get the chip in the lower right corner of the northeast room. Wait at this door until the pick ball hits the east wall of the passage, and follow it back, stepping up to get the last chip in the northeast room as you approach the end of the passage. From this chip square, go west until you are at the wall of the northwest room. Then go up to the second (middle) entrance and through the chip socket.

You will begin (yet another) ice slide, this time toward an ice skate. Keep your right arrow key pressed so you'll waste no time after getting the skates. Exit the northwest room by passing through the top chip socket in the east wall of the room and keep that arrow key pressed as you shoot in front of the pink ball that's heading up. You're going to go directly into the northeast room again, only making a one square downward detour as you run east to put yourself directly under the goal.

He heeeeeeeeeeeeeeee!

(By the way, has anyone but me found themselves pressing that arrow key HARDER when the want Chip to go faster? Like it would make a difference? )

Alice

avoith
Tuesday, April 08, 1997 6:50 PM
Chip's Challenge msn

LOL....sounds like your arrow keys bear what is known to dedicated Chipsters as "honorable scars." I'm surprised my own are holding up so well. Must mean i'm not playing hard enough .

On the first chip, it really is all timing . I used to be able to do it about one in twenty tries. Now, it's about one in three. The trick seems to be mostly in getting the chip. You've got to hit the right and left arrow keys practically (but not exactly) together to get Chip to grab that chip and return to the passage with no delays. Then, I use the fact that the game seems to remember one keystroke and I press the down key just as Chip is sliding into the center row, so there's not delay there either. I know it's really tough, but keep trying! The thrill of finally seeing that pink ball retreating in front of you is worth if! (Of course, i was so heady with success that first time that i messed up the plunge into the teleport room, but i won't mention that. ) Just keep trying. You will be rewarded with success!

Alice