Wednesday, September 04, 1996 8:36 PM
WEP Message BBS msn
re: 68 ... I've done it several different ways. You need to put the block in a spot where the flying objects get trapped in the traps. Try to use only one block. If you're still having problems, let me know and I'll redo it to let you know exactly where I put the block.
Thursday, September 19, 1996 9:35 PM
Chip's Challenge msn
First go and get a block. Now that you've got one. Let's make sure we're taking about the same block. The first block on the very top, left. Good. Now push it all the way to the left wall. Now step under it, and push it up three. Now, quickly, and very carefully, collect all of the chips. When done, go back to the block and get on the left side of the block and push it right one. Now, when you're sure the it's safe, go for the goal. Some people may do this differently, but this works really well for me. Just remember, trap the bug, if you let him out, he messes everything out. And, get the chips by the water before going for those by the kites. Good luck.
Wednesday, February 12, 1997 8:11 PM
Chip's Challenge msn
You're welcome for the maps, but...what happened to all the numbers in your post? You must have played until late in the night!
On level 68, i continued to play it after i sent out the maps. You may hate me for this, but...I've got my score up to 474 now. I've been playing with the quickest way to move the blocks in the water room, and i found that i can get there just fast enough to push the blocks labeled 2 and 3 up before the bug gets there. I back up and let him go around block 4, which i then quickly push to the left. I then push block 3 all the way to the left, just a few paces behind the bug. I'm sure i picked up several seconds with this trick. Happy chipping!
Wednesday, February 12, 1997 9:53 PM
Chip's Challenge msn
[. . .] I've tried a lot of different things, but for some inexplicable reason, the fastest way [to build bridges in the water room] seems to be what i've shown in the map below.
The map picks up after the first four blocks are in place. Place chip 6, then 5, and repeat the pattern. Essentially, i skip an odd numbered chip, push the even numbered chip straight down, then go up 3, left 3, pushing the odd numbered chip into position over it's intended destination. I can't figure out why this should be faster than some of the other patterns i've tried, but...it seems to work.
Wednesday, February 12, 1997 10:25 PM
Chip's Challenge msn
And...here's a further thought. (Hmmm....i'm really in Chip's mode tonight.) To pick up those few extra seconds, it might be helpful to know when other people are finishing portions of the puzzle, so you know where to concentate. In that vein, for Level 068, the approximate seconds remaining at critical times in the game are:
622 as i pick up the first chip inside the first maze
600 as i exit the first maze
527 as i place the last block INSIDE the water room
502 as i exit the small room after getting the last chip and pushing up the block on the right wall. (By the way, i forget which brilliant chipster discovered it, but that move with the last block was a tip i got here as a way to contain the sharks that you release from the shark room later.)
Hope this helps anyone who is interested to zero in on places where they can pick up points.
Tuesday, October 21, 1997 3:01 PM
email to Chip's site
I got through level 68 with a time remaining of 478. Key to this was an efficient path through the top portion of the level.
To start with, go through the spiral in the lower right picking up chips and the green key. I like to hug the inside of the spiral going in and the outside of the spiral coming out. I ignore the block and just let the bugs get cloned and come out. I avoid them pretty well later. I push the block out of my way as I go, such that it ends up left in the lower left corner of this section.
I hit the green door to the upper portion just as the time clock shows 600 seconds left. If I'm doing well, I pass back through this spot again with 512 seconds left.
A verbal description of this will be difficult, but I'll try: There is a small room with 6 blocks in it, and the larger room with 23 blocks in it. Let's name the six blocks from left to right, starting with block 'a' on the left and block 'f' on the right. In the larger room lets number the blocks from left to right, so block 1 is on the left.
First, push block 'a' up one, step left to open the path to the larger room, come back and push block 'c' up one. Then push block 'b' just far enough into the larger room to be able to come around it and push it right one and down to make half the bridge to the rightmost chip. Then back into the small room to get block 'a' and push it into the large room and all the way to the left to make half the bridge for the leftmost chip. You'll see a bug coming along towards you along the blocks above you now.
As soon as the bug goes by, push block 3 up one, step down and left two and push block 1 up, and push block 2 right. Now go above block 2 and push it down to form half a bridge to the chip below it. Go back up to the top wall, right two, and push block 5 down into the water. Repeat - pushing all the odd number blocks down into the water. You'll now have all the bridges half built.
Go up and push block 22 down two, right one, and down to get the rightmost chip. Go back in the small room and push block 'd' into the large room. If you're fast, you'll be pushing this block right behind a bug. Push the block into the water to get the next rightmost chip. Then go up and push block 20 left one, and down into the water to get a chip. Repeat - pushing all the even number chips left one and down. Now you'll have all the chips but the leftmost chip. Go back to get block 'c' from the small room, push it all the way left, get the chip, and run for the exit. I exit the small room with 512 on the clock, and go to the lower left portion of the layout.
If I'm fast enough, I get into the lower left room just in time to go down and get in line with the sharks. After going down about 6 steps, I step right and go around the upper left block. I push it left two and up three to disrupt the sharks path. Then starting with the upper left chips, I make a fast counter clockwise circle through the level picing up chips, pausing briefly twice to dodge sharks, and run for the exit. The last chip I pick up is the one just to the right of where I entered this section. My best time yet - 578.
sometime between 10-21-97 and 10-27-97
Thanks so much for sending your tip on this level...its been one of my favorite levels for a long time, and I always like to see new ways to approach it. Here's a few block hints for you ...in the small (six block) room, as you leave, push the block on the right hand wall up one from it's starting position. This will trap the sharks in that area and they won't come back to bother you when you clear out the shark room chips. In the shark room itself, just push the upper left hand block straight left, until it hits the wall. It's then easy sailing to clear out the chips...no shark interference at all!
Monday, October 27, 1997 1:26 PM
Thanks for that last email. I had seen the tip about pushing the last block up in the top layout to trap the monsters you let out of the lower left room, but wasn't able to incorporate it into my path. I worked on this level some more this weekend, and bumped my score up to 481.
The problem I had with pushing that last block up was that I was thinking it meant all the way to the top right corner. I realized that if I push that last block up ONE space, (like you said) it would direct the monsters into the upper left room. But still, the time it took me to push the block up one was the same as I had to spend dodging monsters if I didn't try this trick - same score.
BUT, if I am fast enough in the lower right level, I have to wait a second anyway in the top level, so I thought to push that block up one space before I do anything else. That worked, but I had to rearrange my path through the top level. Turns out that pushing that block up one space makes the bugs that crawl through take longer, and it threw off my timing. What I do now is this:
I use the same moves to push 20 of the blocks in the upper left room down into the water. This leaves four blocks that must come out of the little room to go into the water. Upon entering the top, I push that rightmost block up one. Then I push the left most block up one and open the door to the big room. Then I push the second leftmost block inside three places and leave it there. Then I push the leftmost block down and left up against the block I just left. Then I come around and push that first block down into the water, and the next block right one and down into the water. Then back into the little room to get the third leftmost block and push it all the way left and into the water. Then push the blocks in the big room into the water the same way as in my last tip. Then back to get one more block from the little room and push it all the way left into the water. Then run for the lower left room. I get there just in time to get in line with the monsters, down 6, right and up around that upper left block. Push it all the way left. Run through counterclockwise getting chips. Run to the exit. Time left: 481.
Hope this makes sense. Good luck,
Tuesday, March 24, 1998 11:01 PM
answer to email
[Editor's note: all the places that say [block] said "chip" in the original, but they were wrong.]
Yes, there is a way to get behind those blocks above the chips in the water chamber. Just go to one of the ends. Usually, I push a [block] from the entry room all the way down to the end on the left side and push it into the water.
When you are at the end, think of the [blocks] above you as being numbered starting with 1 (the [block] next to the wall). Push up [block] 1, then step down and push up [block] 3. Step down again, and go to the left of [block] 2. Push [block] 2 to the right, and viola! You're in!
Hope this helps!
Alice (aka fishofgold)
Friday, May 15, 1998 4:38 PM
...I'll try to describe my most promising route (one of my 483 routes):
First I enter the lower right area - I walk along the inner circle, ignoring the block (just pushing it left). After getting the green key and getting the chip in the centre, I go along the outer edge, picking up all chips. I don't push the block down when going past it. I open the green lock on my way to the upper right room with 600 seconds left, having just ticked down from 601.
OK, let's number the blocks in the usual fashion, from left to right. The blocks in the right room from 'a'-'f', and the blocks in the left room from 1 to 23. I push block 'a' one space up, open the blue wall, then go back, push block 'c' up, then push block 'b' all the way to the left. Then I go for block 'a', push it down and left until it is under block 21. I then grab block 'd' (pushing block 'e' up) and push it left until it stands next to the previous block (under block 22). I then move U 2L U 3D U R U R 2D to push block 21 one square up, and push the 2 blocks to begin the bridges to the two rightmost chips. Then I get block 'c' left until it's beneath block 22, then I go up and push block 23 up, push block 22 left, go up, and preparing for the long run to the left. I go left 4 squares, move 2D 2U 2L 2D 2U to push two of the blocks down to avoid the paramecium later (timing). Then I push the block all the way to the left. From there I go 2D L 2D 2U R 2U R 4D U L U L 4D, getting the leftmost chip and partially making the bridge to the second chip. Then I push down block 5, push block 4 one to the left and down and get the chip, push block 7 down etc, repeating this pattern. After pushing block 20 left and down, push block 'c' (which was earlier pushed out from the right room) right and down to get the last chip. Now I would wish for 2 moves extra - if I now head for the shark room without pushing block 'f' up, I can enter before the row of 5 sharks. If I push it up, I have to wait 2 seconds for the shark row to pass.
One route to 483 seconds is to push up the 'f' block before heading for the shark room, then enter the room, and get the two first chips (down and right). When the gap after the 5 sharks appear, while standing on the square where the rightmost of the 2 chips was, go 2D R D 3R D 4L and go counterclockwise and get the chips (and dodging any appearing sharks).
OK, hope you can see where I lose the precious second, I'm wondering if I can save 2 moves in the upper section (push 'f' block up + entering the gap before the 5 sharks) or if I have to take a more clever route when passing before the 5 sharks without pushing up the 'f' block. You don't have to spoil the solution at once, I'll give you a chance to get 485 first :-)
To end this, here are my times for the differents parts of the level:
628: pick up first chip in paramecium spiral
600: open green lock to upper right room
566: pick up leftmost chip in upper room
515: exit the upper right room, passing where the green lock was
Friday, May 15, 1998 9:08 PM
... The secrets of Level 68.
Labeling the blocks on the small room a-f (from left to right) here are the introductory movements:
You should leave the spiral just after the but passes the gravel patch going to the left. Go to the small block room, and push block "a" up one, open the breakaway blue wall, and then go down, push block "c" up, and push block "b" left until it is just past the second chip (above a gray wall) as you enter the larger room. Go back, and get block "a" and push it right beside block "b." You should be able to beat the bug doing this. Go back underneath the remaining row of blocks, push block "e" up, and push block "d" to the left until it touches block "a". You will now have three blocks lined up next to the water. Only the middle block ("b") is above a chip, so push this one down, then go up and right, positioning block "d" above the rightmost chip, and push it down. After you've done this, push the remaining block all the way to the left and push it into the water. The bug will appear and try to interfere at some point when you are dealing with the three blocks, but I can't remember exactly when, and I can't duplicate it any more. However, if I remember correctly, you can make these moves with little or no delay.
After I get the block into the water on the left, I open up the top row in the usual way, and begin pushing blocks straight down into the water. As I return from pushing each block, there will be a block behind me (to the left) and I push it left one to get it ready for the next pass. The second last block (of this first pass) will complete your first bridge to a chip, and I grab that. The final block on this pass isn't positioned directly above a chip, but I use it to complete the bridge next to the door to the small room anyway.
Then I go to the small room, get block "c" and push it all the way to the left, using it to make the bridge to the chip on the far left. The rest is pretty obvious...just push the remaining blocks straight down and get the chips.
There will be bug interference at least twice as you do this, but they are pretty easy to avoid. If you do this fast enough, there is no bug interference as you race down to the glider room.
Good luck! (I'm firmly expecting you and Kevin to hit a 487 or so, after further refinements.
Alice (aka fishofgold)
Friday, May 16, 1998 3:26 AM
You hit the spike on its head with your prediction of 487 seconds - I'm happy to report 487!!
I didn't even do any major refinements - only at the very left when pushing the first block from the small room all the way to the left. When the block was pushed until it was one square away from the left wall, I moved 2U 2D to prepare for the upper right run. However, I wouldn't be surprised to see more refinements and better times...