LEVEL 076 - FOUR PLEX

ChristinaC
Wednesday, July 17, 1996 9:08 PM
WEP Message BBS msn

Thanks for your help Kathy. Anyone out there, I sill need help with lvl 76. I finally figured out to get the chips on the green bridges, but I have a new problem now. When you get to end, there are four different doors, all needing keys, but I've used all my keys in the beginning. Then there is the path to the goal, and 3 blocks on each side of Chip, but I can't figure out to "arrange" the blocks in order to get the keys, or push them into the water so I can get to the goal. Please, HELP ME!!! This level is driving me crazy.

Thanks,

ChristinaC

LIMOJOHN
Friday, July 19, 1996 5:22 PM
WEP Message BBS msn

Cristina, at this point in level 76 you only have the two chips to get. Push top block on each side in, take chips then push bottom blocks in and then push center block on each side up. Take keys and get fire boots and flipper where the keys will work. Then go to exit (you will swim to end). Try it. If this helps let me know. If you still can't get it post message and will work on it. Good luck.

John H

LAPIERS
Friday, July 26, 1996 10:29 PM
WEP Message BBS msn

Thanks John..but my troubles begin at the very start. Initially the only direction which lets me do anything other than slide and bang my head repeatedly, is by exiting right from center start block. This gets me the red key, but causes me to step on recessed block which bars future access to upper right yellow lock. After that, the only way I can get through Red lock to get blue key, is by leaving center block from the right again. This however, brings me out above the upper right warp spot...which also blocks the left yellow lock. I've tried frantically to to make anything else happen..furiously clicking in circles etc.

I always end up the same way..with a yellow key and no way to use it! very frustrating!

Kathy

LAPIERS
Friday, July 26, 1996 11:03 AM
WEP Message BBS msn

I can get the yellow key easy enough...but in doing so I can't manage to NOT block the yellow locks..I'de love to get out of this dizzy icy center. Is there a trick? Can anyone help? Thanks,

Kathy

LIMOJOHN
Friday, July 26, 1996 6:06 PM
WEP Message BBS msn

Kathy, You probably stepped on recessed wall blocks before you got the yellow key in your search to get out of center area. I'm not sure but you will only step on one recessed wall block just after you open the red key lock, where you go thru to get the blue key. Then when you come back to yellow lock in upper left corner those wall blocks will still be open for you. On this level your fun has just begun....as always if you get stuck leave a message on this board and a chip buster will help you. Let us know how you do.

John H

Eagle7307
Friday, July 26, 1996 11:34 PM
WEP Message BBS msn

Kathy,

Starting as you say you did--going right and landing in the upper right corner, step right, then down, and go through the wall and around to get the red key. Go back around to the teleporter in the upper right corner. It will take you over to the red key lock. Go through the red key lock and get the blue key, and go on to that teleporter. It will take you back to the upper right corner. Teleport again, to the upper left corner, then again to the lower right. Get the yellow key. Teleport again to the lower left corner, then upper right corner, then upper left corner. Walk over the two recessed blocks and through the yellow key lock.

Now the fun really starts! Let me know if you need more help!

Barbara

LIMOJOHN
Saturday, July 27, 1996 1:02 AM
WEP Message BBS msn

Kathy,

1. ignore right yellow lock.

2. you know how to get to red key, ok now go up and teleport once.

3. go through red lock and get blue key and keep going down to the teleport.

4. teleport three times , you will go thru blue lock, get yellow key.

5. go back and teleport three times. Stop

6. chip will be just below the two recessed wall blocks. Walk over them, go thru the yellow lock and you will be at the next exciting phase of level 76.

Let us know how you did.

John H

ChristinaC
Saturday, July 27, 1996 1:12 AM
WEP Message BBS msn

Hi David. To get the chips on the "zip bridges"... First get rid of the balls, then go to the bottom "zip bridge". Get on the "zip bridge", but stop in the middle. Now you've got to be very careful & fast. As you zip across the second half of the bridge, right after you move the block, QUICKLY, go down. Now, you're in position to move the block to get rid of the first bomb. (To get rid of the bomb, just push the block onto it.) BUT, remember, DO NOT push the block all the way to the bottom. Now, you have to go back around to the same bridge. Be careful for the ball. BEFORE you hit the red botton (which causes another ball to come), wait until a ball is close to you (this will keep the balls closer together, so you can out run them). Now, go to the same "zip bridge" and go to the middle again. This time when you zip across the second half of the bridge, QUICKLY, go UP. Now, you can push the block down & use it on the bomb. Repeat this on the upper "zip bridge", using the blocks on the bombs. That's it. It took me awhile to figure out. Good Luck. Let me know how it turns out, or if you need anymore help.

ChristinaC

DFrankel
Saturday, July 27, 1996 11:54 AM
WEP Message BBS msn

Finally!!! I figured out level 76. This one was giving me fits! Here's the story...I was trying to build a bridge down the ice. That was stopping me every time. "Four" Plex or four seperate areas. Each one has to be done in sequence. Once I figured out the second area, the rest fell into place. Trying to build a bridge on the ice separated the sequence and made it impossible to get the blocks and chips from the bridges. Get one block at a time and use them to blow up the bombs on the far right. You can slip between the balls and get around to the bridge again to get the chips and blocks. Then go up the far right to the next area. Use the blobs to blow up the bombs in front of the chips. Release a blob, then open and close doors to lead them around. Then, find the path to the next area that will allow you to pick up all the chips without getting stuck. In the last area, get the two keys behind the blocks. Follow those around to get the fire boots and flippers and you're home!

Thanks to LimoJohn...His tip about not stepping on blocks gave me the idea of trying another way around the second area.

David

LAPIERS
Sunday, August 04, 1996 4:17 PM
WEP Message BBS msn

Thanks to John, Barbara, Christina and Alice for your help. Alice had the key for me..In both level 25 and level 76, the use of arrow keys takes you places that the mouse just won't let you go! Level 25 was finished in seconds with this tip (I'd been through it SO many times..I had most of it down pat)..With the arrows, John's tips on level 76 worked like a charm..now I'm finally out of the center..the fun has just begun!! Thanks also to someones (Limojohns?) tip on level 50..what seemed impossible was relatively easy. Thank you all!

Kathy

avoith
Wednesday, April 09, 1997 8:37 PM
Chip's Challenge msn

New high score! 396! (8 points over previous high score )

Yes indeed, there were some points hidden in this level! (And i suspect that a score of 400 might be possible. I'm not sure what i'm doing differently, but one trick I may have found is in the section just after the cloning button for the pink balls. I don't go back up to the top and wait for the second ball to clear. If you time it right, you can grab the chip and make it onto the the force field while that second ball is bouncing south after hitting the chip. I'm not done with this one yet....i really think i'm still losing points in the glider/bear trap room too. I'll keep you posted!

Alice

avoith
Thursday, April 10, 1997 8:56 PM
Chip's Challenge msn

Pant, Pant, Gasp, Gasp.....398.

This is a wierd level. Usually unless there's something random involved like blobs or blue walkers, you can pretty much count on being able to have things in the same place at the same times when you've got the section figured out. I'm starting to get some consistancies, but not enough to make me think i've got this thing on tape yet. For those who want to give it a whirl, here are the approximate times i'm arriving at various key points:

I get out of the first ice room at between 532 and 530. Usually i am exiting just as the clock flips from 532 to 531.

I am pushing the first block down to it's resting spot between the bee room and the wall block at about 521 or 520, and I start pushing that block up toward the bombs at about 517.

I am exploding the second bomb with a block at about 500.

I start pushing my last block up the passage at about 470.

The best i have done is to finish exploding the last bomb in the shark room at 441, but usually it's more like 439.

The most glaring inconsistancy is apparant in the number of pink balls i set off. If you can get right behind a pink ball, and follow up one square behind it, you won't clone another pink ball. Sometimes, i hit that rhythem, and i'm not cloning pink balls. sometimes i hit that section and follow the pink ball by two, or even three squares. Then, of course, i have more pink balls to watch out for the next time through.

Anyway, that inconsisntacy makes me think there are still a few more points left in this level, although i really think they lie in the shark room. I still haven't figured out the best pattern for setting off those bombs yet .

Any comments or help would be appreciated.

Alice

avoith
Sunday, April 13, 1997 2:27 AM
Chip's Challenge msn

Kathy...

I am still experimenting with the bombs, as i think there could be a slightly faster method, but in general here is how i do it:

Start with the bomb on top. after you step on the clone button, just go straight up, until you get to the side-by-side green buttons. Hit the first one as normal, then do a left, up right (hitting the second green button and reopening the walls) and head for the north wall. Get the chip right away as soon as the shark destroys the bomb. This is the only chip i grab before finishing off the rest of the bombs. After getting the chip, follow the right wall back down to the bottom. You will have stepped on enough green buttons to open the walls again.

Then, release the shark once more and go straight north. This will relase it from the first bear trap, set the walls closed and release the shark from the second bear trap, where it will cross in front of you and be heading for the west wall. Go behind the shark, hit a green button to open the wall, and step on the bear trap button.

Go back, doing a double hit on the green button on your way to open the walls, and set off another shark. Repeat as above, but this time, don't open the wall when the shark is facing west. He'll make that little right angle turn and take out the middle bomb on the west wall.

Now, go back and do a double hit on the green button to close the walls, create another shark and release it from the first bear trap. It will cross in front of you. Go behind it, open the walls, and release it to get the last bomb on the west wall.

Step on a green button again to close the walls and you are ready for your last bomb. Create another shark, release it from the first bear trap and from teh second. Follow it down to pick up the bottom chip, then go up the left wall, picking up chips as you go.

I haven't walked myself through this as i typed the above, so change anything that doesn't jive with reality. I'm still experimenting as well. After the first chip on the north wall, there are two situations that require the walls be closed and two situations that require them to be open. i'm sort of playing around with skipping some of the double steps on green buttons so that I can take advantage of that pattern but so far, i haven't settled into the best way.

Hope this helps

Alice

Alice
Sunday, August 10, 1997 9:02 AM
response to email

That first teleport sequence is really tough.

Here?s how you do it. You can?t avoid teleporting completely, but if you do it in the right order, you can get out of that room and on to the rest of the puzzle:

1. Go right from the starting square. You will wind up on a pop-up wall above the teleporter.

2. Go right, down, right, and you?ll find you have stepped through a blue breakaway wall.

3. Continue right, then go down and left, until you are below the small room with the red and yellow keys in it. Keep going left until you break through the blue breakaway wall and can?t go left any further.

4. Now, go up, and get the red key.

5. Retrace your steps, until you are at the teleport again, and jump straight left. You will find yourself on the left side of the ice room, just above a blue breakaway wall.

6. Go straight down, through the breakaway wall and through the pop-up walls, grabbing the blue key on your way, until you are right beside the teleport.

7. Jump right (through the teleport), then left (through the teleport), then right (through another teleport) and you will find that you have jumped through the blue lock that was guarding the yellow key.

8. Grab the yellow key, and return the way you came: left (through the teleport), right (through the teleport), and left (through the teleport). You should wind up on the left side of the room, below two pop-up walls.

9. Step up and then go right, through the yellow lock and on to the force field.

Ta da! You are out of the ice room, and ready for the rest of the level!

Hope this helps!

Alice

Kevin Gordon
Wednesday, December 31, 1997 10:56 AM
email

I finally matched Michael Beck's reported 402 on this level. I've also been fast enough to move the first block in the second area before the bee comes, but I lose anything I gained waiting on pink balls or the bee later. The fastest time still seems to be 570 as you push the block up to explode the last bomb. In the Glider Room is where most people can make up the time by having a plan. I use the previous hints to get the first chip up top, then I come back down and make two "loops" around the left column of bear traps. I do the top one first, passing under it and moving around clockwise. Don't step on the actual trap, of course. Then create another glider and loop around the lower left trap, again passing under it first, then proceeding clockwise. Next, repeat the loop around the left top trap, but at the upper left corner of your path, continue up one, right, and down, to step on an extra green button. Then make a side-step to get another green button on your way back down. The walls should be closed as you create the last glider. Fast fingers will get you home by 402!

Kevin Gordon