LEVEL 104 - JAILER

LAPIERS
Wednesday, September 18, 1996 1:21 PM
Chip's Challenge msn

[ED: this is information from the Microsoft Knowledgebase.]

Chips bug : level 104

GP Fault in Chip's Challenge When Playing at Level 104

Article ID: Q113197

Revision Date: 14-DEC-1995

The information in this article applies to:

- Microsoft Windows Entertainment Pack volume 4

SUMMARY

In level 104 of Chips Challenge, "The Jailer", Chip is surrounded by four colored keys. Once Chip is moved, pink balls start rolling across the screen. If Chip is moved onto a square that displays a key, and a pink ball moves onto the same square at the same time, an application error will occur followed by a general protection (GP) fault. Once the error message occurs, the Chip's Challenge game closes.

WORKAROUND

Avoid moving Chip onto a square that displays a key if, at the same time, a pink ball moves onto that square.

Microsoft has confirmed this to be a problem in Windows Entertainment Pack volume 4. We are researching this problem and will post new information here in the Microsoft Knowledge Base as it becomes available.

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KBCategory: kbbuglist

KBSubcategory:

Additional reference words: kbhowto gp fault gpf wep chips.exe

THE INFORMATION PROVIDED IN THE MICROSOFT KNOWLEDGE BASE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. MICROSOFT DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING THE WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL MICROSOFT CORPORATION OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER INCLUDING DIRECT, INDIRECT, INCIDENTAL, CONSEQUENTIAL, LOSS OF BUSINESS PROFITS OR SPECIAL DAMAGES, EVEN IF MICROSOFT CORPORATION OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES SO THE FOREGOING LIMITATION MAY NOT APPLY.

Copyright Microsoft Corporation 1995.

Kevin Gordon
Tuesday, November 25, 1997 2:35 PM
email to Chip's site

Here's a tip for the level:

There are four areas that are all similar on this level. I'll call them North, South, East, and West. Each direction has a passage guarded by a chip, a ball chute locked with a green door, and an open hallway to the chip chamber with the blue planet. First, I go U2 R2 D4 L7 R U2 R2 L3 R U. This gets the Blue, Yellow and Red Key, opens the chip passage to the west, gets the green key, and opens the western ball chute. I sidestep the pink ball as it leaves the chute, then dive in west to get the two chips. Then I wait about two seconds (ugh!) while the pink ball comes down the chute. Stay off to either side to avoid the ball. As the ball bounces at the bottom of the chute, jump in behind it and follow it out. You can get right behind it with practice. As you leave the chute, go U2 and follow 2 spaces behind the pink ball down the open hallway west. Enter the Yellow Door chamber and get the chips by walking around the ring. Be careful to avoid the blue planet. I have the most luck going west first, and proceeding around the ring of chips in a clockwise direction. Leave the chamber and run immediately down the hall to get out.

Hug the wall and continue to the North Area. Get the chip, unlock the green door, and sidestep the pink ball as before. Go down the chute for the two chips. Again, wait about two seconds for the pink ball to bounce and follow it out moving R2 and UP into the open hallway as the other ball leaves. Get the chips in the Red Door chamber (down first and counter-clockwise seems to work best for me), and exit quickly down the hall.

Move around the wall to the East Area, getting the chip and opening the green door. Again, sidestep the pink ball and run down the chute for the two chips, only this time, you can leave immediately. Proceed to the open hallway for the chips in the Blue Door chamber. I don't have a direction for this room, I just do whatever seems best when I enter it. Leave the room and exit the East Area right away. Get the chip from the South passage, but skip the Green Door, you don't need it. Enter the South open hallway for the Green Key chamber and its chips. If you are really quick, you can go down the hallway ahead of the pink ball. If not, just follow it down and step left for the last chamber. After getting the chips here, you are right near the exit, and there shouldn't be any pink balls to spoil your run for HOME!

I get a 232 with this pattern when the blue planets don't mess it up!

Kevin Gordon

P.S. The real key here is opening that western passage at the beginning. It allows uninterrupted movement later.